Nighthold T19 Set Bonus Power Rankings

Happy New Year everyone!

With the imminent release of Nighthold and 7.1.5, I compiled a list of set bonus DPS gains for T19.

https://docs.google.com/spreadsheets/d/1bu1lcoj6KXzhPabiVn86zwBuzgPdqEQHiHcu1eqh_kY/edit#gid=480496694

These bonuses are generated using a modified version of simc on single target, as simc has not been updated for several specs for T19, and certain classes like destro lock require new sim profiles. I am not an expert on every single class, so if I have made a mistake, please let me know in the comments below!

Reddit friendly tables:

Vanquisher

Spec 0P to 2P 2P to 4P 0P to 4P
Balance Druid 4.0% 5.3% 9.5%
Feral Druid 0.0% 2.2% 2.2%
Arcane Mage 3.8% 0.2% 4.0%
Frost Mage 3.6% 1.2% 4.9%
Fire Mage 0.9% 3.6% 4.5%
Frost DK 2.8% 4.1% 7.0%
Unholy DK 0.9% 0.9% 1.8%
Assassination Rogue 5.2% 4.4% 9.8%
Outlaw Rogue 5.9% 3.7% 9.7%
Subtlety Rogue 3.7% 12.6% 16.7%

Protector

Spec 0P to 2P 2P to 4P 0P to 4P
Arms Warrior 13.7% 1.7% 15.6%
Fury Warrior 2.4% 6.6% 9.2%
Enhancement Shaman 7.3% 2.6% 10.2%
Elemental Shaman 4.0% 8.5% 12.9%
MM Hunter 7.9% 15.9% 25.0%
BM Hunter 1.2% 2.1% 3.4%
SV Hunter 2.7% 3.7% 6.5%
WW Monk 2.0% 3.7% 5.8%

Conquerer

Spec 0P to 2P 2P to 4P 0P to 4P
Ret Paladin 3.8% 2.1% 6.0%
Shadow Priest 1.7% 3.8% 5.6%
Havoc DH 2.3% 5.8% 8.2%
Destruction Warlock 3.6% 4.8% 8.6%
Demonology Warlock 0.7% 4.3% 5.1%
Affliction Warlock 2.1% 3.1% 5.3%

Here are my general opinions of each set bonus:

Vanquisher

  • Balance Druid - Boring but solid boosts to core abilities (SS, lunar strike, solar wrath). No impact on rotation or playstyle.
  • Feral Druid - Thrash is almost never used in single target, so the 2P bonus pretty worthless. Including thrash in single target rotation even with 2P results in lower DPS. 4P is a straightforward DPS boost, but underwhelming.
  • Arcane Mage - Arcane 2P is solid, but the 4P bonus is very awkward. In a 90 second window, 14 casts of AM will reduce evocation cooldown by 28 seconds, which is not nearly enough for a second "burn" phase. This means you'll end up saving evo anyway to sync with arcane power, so 4P gets almost no benefit.
  • Frost Mage - 2P gives you 10% more flurries, which is about 2 extra flurry + ice lance combos in a 3 minute fight. 4P is even less exciting, as it rarely generates an extra FoF proc. Straightforward DPS boost with no impact to playstyle.
  • Fire Mage - Both 2P and 4P provide mediocre DPS increases, although 2P does not even come close to accommodating the crit nerf in 7.1.5. The spec will feel clunkier as it is much better to crit on the first firebolt cast than the second.
  • Frost DK - Extra Rime procs and runic power provide a solid increase to DPS. No change to rotation.
  • Unholy DK - Unholy set bonuses seem very underwhelming right now, as the extra festering wounds stack up faster than can be consumed. Having the legendary bracers improves the set bonus, but only slightly. (I'm slightly suspicious of a bad simc profile here, can any Unholy DK mains give me a second opinion?)
  • Assassination Rogue - Another simple buff to core abilities, with an additional bleed effect for 4P synergy. Solid set bonus overall.
  • Outlaw Rogue - Great improvement to main gauche procs, although this benefit decreases depending on how much mastery you have. Overall solid DPS increase.
  • Subtlety Rogue - The 2P bonus provides easy 100% uptime for nightblade, and the 4P bonus doubles the combo points from the core CP generator. This is the best vanquisher 4P by a wide margin.

Protector

  • Arms Warrior - Arms 2P is incredible since it provides so many extra MS and Execute crits, making it the best 2P bonus. The 4P bonus is mediocre as it mainly procs off crits from the lowest priority filler. This may improve with the legendary ring or multi-target situations.
  • Fury Warrior - Furious slash is low on single-target priority, so 2P is pretty mediocre, but extending the enrage duration for 4P provides a solid DPS boost. It is unlikely that the 2P bonus is enough to change core fury rotation.
  • Enhancement Shaman - Enhancement 2P is excellent as a 40% crit buff to stormstrike is always welcome. 4P is not a big DPS increase since Lava Lash is so rarely used, but it does smooth out the randomness of stormbringer procs.
  • Elemental Shaman - Elemental is getting solid set bonuses, as even keeping the rotation the same will yield +13% DPS. Increased crit to lightning bolt also means its possible the rotation will change to game the +25% elemental focus buff, paving way for an even higher DPS boost.
  • MM Hunter - MM Hunter wins the set bonus lottery by a wide margin. Each trueshot damage window is increased by 50%+ thanks to half-off aimed shots with 4P. This is about an extra 5M damage every ~100 seconds (CDR from 2P), or 50K DPS increase, even without bloodlust.
  • BM Hunter - The extra CDR on bestial wrath isn't substantial enough to impact DPS significantly, and the 4P is heavily dependent on the number of dire beasts summoned (which is usually 1, maybe 2). This is the worst set bonus in protector.
  • SV Hunter - This is a pretty straightforward but mediocre DPS boost. With the 2P set bonus, flanking strike may take a higher priority.
  • WW Monk - This is a direct boost to rising sun kick damage and a constant +1500 mastery boost given the WW monk rotation. A decent DPS boost, but nothing spectacular.

Conquerer

  • Ret Paladin - TV is about 40% of total damage, so a 10% boost from 2P is about a 4% increase in DPS. The 4P bonus should be a similar DPS increase, but is dampened by a higher haste requirement since the bonus is gated by generator cooldowns.
  • Shadow Priest - The 2P bonus provides a small boost to total insanity generation, and the 2 extra void bolts per voidform are a good DPS + insanity boost. Decent overall bonus without any major rotation changes.
  • Havoc DH - Chaos strike and annihilation are about 45% of Havoc's total damage, and a 10% crit to chaos strike (extra fury refund) and 10% fury generation should logically provide about 8-10% extra DPS.
  • Destruction Warlock - Reducing cast time of Chaos Bolt is a solid DPS increase and will also alleviate some mobility issues. The 4P will introduce some rotational changes (need a different sim profile), as the rotation can cap at 3 conflagrate charges rather than 2.
  • Demo Warlock - Doom is not cast often enough for 2P to have a meaningful effect in single target, but a 33% boost to Dreadstalker damage is nice for 4P.
  • Affliction Warlock - Unstable affliction is about 25% of affliction damage, so providing a 10% DPS boost and 10% more soul shards to cast should be about 25% * 110% * 110% - 25% = 5.25% total gain.
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