KONIEC LEGIONU - Cinematic

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There should be a different thought process when designing anything that is NOT for competitive play.

KONIEC LEGIONU - CinematicPeople have already pointed out the strange cooldown-itis that non-combat Toys already have now. But in addition to that, I'm including things like Cooking and Reputation. For example, it's nice to be able to send the +250 rep tokens to alts after completing WQ Emissary Quests, but why nothing for Class Hall mission rewards? At the point when players are maxed out on their mains, what could possibly be the harm at improving alts faster? For another example, that irks and baffles me is when Nomi finally drops a pattern...and then 2 duplicates of that same pattern. But they are all Soulbound. WHY? What game-breaking mechanic is going to be exploited when people get all the recipes fast...